The post-apocalyptic world of Nier: Automata
thrives on its mysteries. Its ruined Earth setting is a playground of
mayhem where fashionable androids lay waste to less sophisticated
looking robots. Its premise of a never-ending war is initially
straightforward. But if you know anything about the game's director,
Yoko Taro, then you know to expect the unexpected. That includes
everything from an unusual soundtrack steeped in vocals to a
battle-hardened heroine who walks with the swagger of a supermodel.
Automata also delivers a well-executed and refined combat system, the
level of which alone makes Automata well worth the price of admission.
You
initially see Automata from the perspective of a female android named
2B who is part of YoRHa, a group of artificial soldiers tasked with
wiping the Earth of its hostile robots and their alien creators. This
conflict is all the more poignant due to humanity's displacement to the
moon, an exodus that occurred hundreds of years ago. Joining 2B on most
of her missions is 9S, a male android who lacks 2B's dual
weapon-wielding prowess but compensates with invaluable hacking skills.
They start off as strangers, but through the obstacles they overcome, an
obvious closeness begins to form. This is thanks in part to Automata's
sensational anime-as-hell archetypes and story beats.
Given
that Earth is utterly overrun with homicidal machines, making Earth
hospitable seems like a tall order. But this challenge is softened by
the manageable size of Automata's open world, which is equivalent to a
small city. It entices exploration without feeling intimidating, and
it's hard to get lost once you've run through the same paths a couple
times. Much of the backtracking stems from the game's numerable side
quests, where you help your fellow androids on simple errands and kill
missions. While most of these tasks aren't especially memorable, they do
add character to world. Furthermore, monotony is minimized by the
convenience of fast travel and swift steeds like moose and boars.
The
brightside of being a robot exterminator in Automata is that your
canvas of destruction is the product of Platinum Games. Their penchant
for feverishly fast and elegant combat is on full display with visuals
that echo even the most outrageous attacks from Bayonetta. Combat
evolves beyond mindlessly mashing on quick and strong attacks thanks to
the variety of bladed weapon styles. Combining any two types produces
uniquely flashy animations and, more importantly, damaging results. You
can trigger other gorgeous maneuvers by attacking after pulling off a
slick dodge cartwheel or by holding down either of the two attack
buttons. 9S' own skill with a sword makes him a substantial
AI-controlled contributor, and his ability to keep up with 2B make the
battles look positively frenzied. Given the demanding yet rewarding
high-dexterity combat and the acrobatic skills of 2B, it wouldn't be
unreasonable to say that Automata is the closest thing there is to a
spiritual successor to Metal Gear Rising: Revengeance, also developed by
Platinum.
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